Blog Post

Ground Detection in Unity: Instantiate a 3D Object on the Detected Ground or Surface

This tutorial is about ground detection in Unity. We will learn how to detect the ground and other surfaces and use them to display our robot’s model in augmented reality AR.

Ground Detection in Unity-pic-1
Ground detection in Unity and using it to display a 3D object in augmented reality AR

The contents of the entire augmented reality training course can be found at the link below:

[Important] augmented reality source Code:

The source code for the entire tutorials can be downloaded HERE!

Watch the video version of this lesson:

At the link below, you will find the corresponding lessons on augmented reality (note that more lessons will be added gradually):
https://www.mecharithm.com/category/learning-robotics-mechatronics/virtual-reality-vr-and-augmented-reality-ar-learning/augmented-reality-ar-learning/

If you enjoyed this post, please consider contributing to help us with our mission to make robotics and mechatronics available for everyone. We deeply thank you for your generous contribution!




Do not forget to contact us:

Be sure to let us know your thoughts and questions about this post, as well as the other posts on the website. You can either contact us through the “Contact” tab on the website or email us at support[at]mecharithm.com.

Send us your work/ research on Robotics and Mechatronics to have a chance to get featured in Mecharithm’s Robotics News/ Learning:

Follow Mecharithm on the following social media too:

YouTube, and Instagram

Leave a Reply

Your email address will not be published.

Related Posts