Robotic Simulator: How to define actions between robots (26/27)
In the previous lesson, we learned how to stream our data between users. In this lesson, we will examine one of the most important and widely used techniques in multiplayer simulators. We will define some actions which are visible and sensible in the network between robots. The corresponding lessons on building a robotic simulator in the Unity engine can be found at the link below (note that more lessons will be added gradually): https://www.mecharithm.com/category/a-robotic-simulator-on-unity/ Important: Robotic Simulator's Source Code and Sample Output: The source code for the entire tutorials (from 1 to 27) can be downloaded HERE! And a test…