In the previous section, we learned about the basic settings and how to export and test the simulator from the Unity engine.
In this lesson, we will use different inputs other than keyboards and mice, such as joysticks and various controllers in Unity, and implement them as functional buttons in the simulator.
Important: Robotic Simulator’s Source Code and Sample Output:
The source code for the entire tutorials (from 1 to 27) can be downloaded HERE! And a test output for Windows can be downloaded HERE! You can easily get output for macOS by installing and running the source code on macOS.
Watch the video version of this lesson below:
If you enjoyed this post, please consider contributing to help us with our mission to make robotics and mechatronics available for everyone. We deeply thank you for your generous contribution!
Do not forget to contact us:
Be sure to let us know your thoughts and questions about this post, as well as the other posts on the website. You can either contact us through the “Contact” tab on the website or email us at support[at]mecharithm.com.
Send us your work/ research on Robotics and Mechatronics to have a chance to get featured in Mecharithm’s Robotics News/ Learning.
Follow Mecharithm in the following social media too: