In the previous lesson, we were introduced to the basics and general concepts of Unity programming.
In this lesson, we want to get acquainted with inheritance between objects and how to create it and a concept called prefab and learn its applications in scenario building for our simulator.
The corresponding lessons on building a robotic simulator in the Unity engine can be found at the link below (note that more lessons will be added gradually):
Important: Robotic Simulator’s Source Code and Sample Output:
The source code for the entire tutorials (from 1 to 27) can be downloaded HERE! And a test output for Windows can be downloaded HERE! You can easily get output for macOS by installing and running the source code on macOS.
Watch the video version of this lesson below:
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