In the previous lesson, we learned how to insert a 3D model into the Unity engine.
In this lesson, we will examine one of the most important and widely used Unity components. The components related to physics and their application in the simulator are the main focus of this lesson.
The corresponding lessons on building a robotic simulator in the Unity engine can be found at the link below (note that more lessons will be added gradually):
Important: Robotic Simulator’s Source Code and Sample Output:
The source code for the entire tutorials (from 1 to 27) can be downloaded HERE! And a test output for Windows can be downloaded HERE! You can easily get output for macOS by installing and running the source code on macOS.
Watch the video version of this lesson below to learn about the physics components on Unity:
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