In the previous lesson, we simulated a simple ground robot with manual and automatic mobility methods.
In this part, we are going to examine a practical and essential trick in Unity called triggers and learn their applications in scenario design for our simulator.
The corresponding lessons on building a robotic simulator in the Unity engine can be found at the link below (note that more lessons will be added gradually):
Important: Robotic Simulator’s Source Code and Sample Output:
The source code for the entire tutorials (from 1 to 27) can be downloaded HERE! And a test output for Windows can be downloaded HERE! You can easily get output for macOS by installing and running the source code on macOS.
Watch the video version of this lesson below:
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