Robotic Simulator: How to Define Different Types of Inputs for the Project (22/27)

Robotic Simulator: How to Define Different Types of Inputs for the Project (22/27)

In the previous section, we learned about the basic settings and how to export and test the simulator from the Unity engine. In this lesson, we will use different inputs other than keyboards and mice, such as joysticks and various controllers in Unity, and implement them as functional buttons in the simulator. The corresponding lessons on building a robotic simulator in the Unity engine can be found at the link below (note that more lessons will be added gradually): https://www.mecharithm.com/category/a-robotic-simulator-on-unity/ Important: Robotic Simulator's Source Code and Sample Output: The source code for the entire tutorials (from 1 to 27) can…
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