VR Robotics Simulator: Hand Tracking on Oculus Meta Quest 2

VR Robotics Simulator: Hand Tracking on Oculus Meta Quest 2

In the previous lesson of the series of lessons to design a VR robotics simulator, we learned how to use the Oculus Quest headset's VR controllers to grab an object in a virtual reality scene. Grabbing an object with VR controllers. In this lesson, we will explore one of the most important and interesting features of the Oculus Meta Quest headset. Our focus will be on using Hand Tracking in Virtual Reality (VR) and grabbing an object with our hands. Grabbing an object using the Hand Tracking feature. Full disclaimer: Some of the links on this page are affiliate links.…
Read More
VR Robotics Simulator: How to Grab Objects with VR Controllers

VR Robotics Simulator: How to Grab Objects with VR Controllers

The previous lesson showed us how to create and test a simple VR scene in the Oculus Quest VR headset. A simple VR scene in Unity. The objective of this lesson of the series of lessons to design a VR robotics simulator is to demonstrate using the Oculus Quest headset's VR controllers to grab an object in a virtual reality scene. Grabbing an object with VR controllers. Full disclaimer: Some of the links on this page are affiliate links. The virtual reality headset used in the course is the Oculus Quest 2 VR headset: And VR programming is implemented in…
Read More
VR Robotics Simulator: How to Create a VR Scene in Unity

VR Robotics Simulator: How to Create a VR Scene in Unity

In the previous lesson, we learned how to install Oculus integration SDK in Unity and change essential settings for the VR in the Unity editor. This lesson of the series of lessons to design a VR robotics simulator will teach how to create a simple VR scene in Unity. Users can create a scene with a simple UGV and room and export it as an APK file and install it on the Quest headset. Full disclaimer: Some of the links on this page are affiliate links. The virtual reality headset used in the course is the Oculus Quest 2 VR…
Read More
VR Robotics Simulator: How to Install Oculus SDK

VR Robotics Simulator: How to Install Oculus SDK

In this lesson of the series of lessons to design a VR robotics simulator, we will learn how to install Oculus integration SDK in Unity and check out the settings for the Unity editor to prepare it for making a VR simulation for the Oculus VR headset. Please check out the introduction lesson below if you missed it to get a better sense of what these lessons are all about: https://www.mecharithm.com/vr-robotics-simulator-introduction-to-the-course/ Full disclaimer: Some of the links on this page are affiliate links. The virtual reality headset used in the course is the Oculus Quest 2 VR headset: And VR…
Read More
VR Robotics Simulator: Introduction to the Course

VR Robotics Simulator: Introduction to the Course

Mecharithm is excited to announce that following a large number of inquiries about developing AR and VR courses, it has created a series of lessons in which learners will be able to get hands-on experience in developing a robotics simulator in virtual reality from scratch. A screenshot of the new course on developing a VR Robotics Simulator in Unity. Before proceeding: We just want to be upfront with you, some links on this page are affiliate links, meaning Mecharithm will earn a small commission if you click on those links and make a purchase. We use these funds directly to…
Read More
Hand Tracking in Augmented Reality (AR)

Hand Tracking in Augmented Reality (AR)

In the previous lesson, we learned a new way to implement location-based augmented reality without using GPS. We learned how to position objects in augmented reality accurately and offline. In this video, we want to use a new and handy feature for augmented reality to increase the productivity of AR applications and provide practical freedom for the user. If you want to know how you can implement this, continue this lesson by watching the video version of the lesson at the link below: You can also watch more lessons about Virtual Reality (VR) and Augmented Reality (AR) in the link…
Read More
Upper-limb Rehabilitation Robotics

Upper-limb Rehabilitation Robotics

You may have already heard about rehabilitation, or you may have used some of the services in the past, or the first thing that comes to your mind is Britney Spears. But whatever you've already had in your mind, rehabilitation refers to enhancing or restoring the movement and quality of life for people with disabilities or other impairments due to diseases or injury. By definition, rehabilitation refers to helping restore movement and function to people with disabilities caused by diseases or injury. However, doing repetitive tasks for long periods of time is daunting and less intensive than needed for proper…
Read More
Location-based Augmented Reality (AR) Using GPS

Location-based Augmented Reality (AR) Using GPS

In the previous lesson, we learned how to implement an AR scene with a 2D image as a marker, and also, we learned how to detect the ground and put the 3D model on the ground. In this lesson, you will learn about the implementation of an AR application using GPS coordinates from three satellites without using an image marker or ground detection. Watch the video below for the entire lesson: You can also watch more lessons about Virtual Reality (VR) and Augmented Reality (AR) in the link below (note that more lessons will be added in the future): https://www.mecharithm.com/category/learning-robotics-mechatronics/virtual-reality-vr-and-augmented-reality-ar-learning/…
Read More