The previous lesson showed us how to create and test a simple VR scene in the Oculus Quest VR headset.
The objective of this lesson of the series of lessons to design a VR robotics simulator is to demonstrate using the Oculus Quest headset’s VR controllers to grab an object in a virtual reality scene.
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The virtual reality headset used in the course is the Oculus Quest 2 VR headset:
And VR programming is implemented in Unity Pro:
Access to Unity Learning Platforms:
The contents of the entire course on developing a VR Robotics Simulator are as follows:
- Introduction to the Course (1/15)
- Install VR SDK (2/15)
- Simple VR Scene (3/15)
- Grab Objects with a Joystick (4/15)
- Grab Objects with Hand (5/15)
- UI in VR (6/15)
- Assemble a Robot in VR (7/15)
- Create a UGV Robot (8/15)
- Create a Quadcopter (9/15)
- Selection Menu for Robots (10/15)
- Optimizing the Scene (11/15)
- Install the Multiplayer SDK (12/15)
- Multiplayer Mode for Robots (13/15)
- Share Actions in the Network (14/15)
- Professor_Student Accesses (15/15)
[Important] VR Robotics Simulator’s Source Code:
The source code for the entire tutorials (from 1 to 15) can be downloaded HERE!
Watch the video version of the lesson:
At the link below, you will find the corresponding lessons on building a VR robotics simulator with Unity engine (note that more lessons will be added gradually):
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