Mecharithm is excited to announce that following a large number of inquiries about developing AR and VR courses, it has created a series of lessons in which learners will be able to get hands-on experience in developing a robotics simulator in virtual reality from scratch.
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The major theme of this course is to build a quadcopter and an unmanned ground vehicle (UGV) simulator that can perform different functions, such as flying for the quadcopter, moving, picking up, and placing objects for both the UGV and the quadcopter.
As part of our VR experience, we will assemble the UGV robot using our hands.
Additionally, we will be exploring our robots in multiplayer mode and figuring out how we can share their positions and orientations, as well as learning about voice chat between users in the VR multiplayer scene.
As part of this lesson, we will study User Interface (UI) design in VR and how to create a main menu for our simulator using UI elements.
The topics of this course are designed on the basic requirements for building a VR robotics simulator so that users can develop their desired simulator in Unity engine even without prior knowledge of the Unity programming.
The contents of the entire course on developing a VR Robotics Simulator are as follows:
- Introduction to the Course (1/15)
- Install VR SDK (2/15)
- Simple VR Scene (3/15)
- Grab Objects with a Joystick (4/15)
- Grab Objects with Hand (5/15)
- UI in VR (6/15)
- Assemble a Robot in VR (7/15)
- Create a UGV Robot (8/15)
- Create a Quadcopter (9/15)
- Selection Menu for Robots (10/15)
- Optimizing the Scene (11/15)
- Install the Multiplayer SDK (12/15)
- Multiplayer Mode for Robots (13/15)
- Share Actions in the Network (14/15)
- Professor_Student Accesses (15/15)
[Important] VR Robotics Simulator’s Source Code:
The source code for the entire tutorials (from 1 to 15) can be downloaded HERE!
Here is the first video which is an introduction to the course:
Before continuing, review the following lesson to gain an understanding of virtual reality:
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