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VR Robotics Simulator: UI in VR

In the previous lesson, we learned how to grab an object with our hands in virtual reality by using hand tracking.

VR Robotics Simulator-Hand Tracking on Oculus Meta Quest 2-photo-1
Grabbing an object using the Hand Tracking feature.

In this lesson from the series of lessons on designing a VR robotics simulator, we will learn about user interface (UI) design in virtual reality (VR) and how to make a main menu for the robotics simulator using UI elements.

VR Robotics Simulator-UI in VR-photo-a
User Interface UI in Virtual Reality VR

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The virtual reality headset used in the course is the Oculus Quest 2 VR headset:

And VR programming is implemented in Unity Pro:

Unity Plus:

Access to Unity Learning Platforms:

Unity Learn Premium:

Unity Partner Courses:

The contents of the entire course on developing a VR Robotics Simulator are as follows:

  • Introduction to the Course (1/15)
  • Install VR SDK (2/15)
  • Simple VR Scene (3/15)
  • Grab Objects with a Joystick (4/15)
  • Grab Objects with Hand (5/15)
  • UI in VR (6/15)
  • Assemble a Robot in VR (7/15)
  • Create a UGV Robot (8/15)
  • Create a Quadcopter (9/15)
  • Selection Menu for Robots (10/15)
  • Optimizing the Scene (11/15)
  • Install the Multiplayer SDK (12/15)
  • Multiplayer Mode for Robots (13/15)
  • Share Actions in the Network (14/15)
  • Professor_Student Accesses (15/15)

[Important] VR Robotics Simulator’s Source Code:

The source code for the entire tutorials (from 1 to 15) can be downloaded HERE!

Watch the video version of the lesson:

At the link below, you will find the corresponding lessons on building a VR robotics simulator with Unity engine (note that more lessons will be added gradually):

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