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Robotic Simulator: Creating a New Scene with Terrain Design (3/27)

In the previous lesson, we learned how to download and install the Unity engine and its modules.

In this lesson, we will learn how to build, and design natural features such as mountains, hills, and rivers, paint and insert trees and plants on the ground for our simulator.

robotic-simulator-terrain-design
A view of designing a terrain for the robotic simulator on Unity.

The corresponding lessons on building a robotic simulator in Unity engine can be found at the link below (note that more lessons will be added gradually):

https://www.mecharithm.com/category/learning-robotics-mechatronics/a-robotic-simulator-on-unity/

Important: Robotic Simulator’s Source Code and Sample Output:

The source code for the entire tutorials (from 1 to 27) can be downloaded HERE! And a test output for Windows can be downloaded HERE! You can easily get output for macOS by installing and running the source code on macOS.

If you want to figure out how to design a terrain for your robotic simulator, watch the video version of this lesson:

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