In the previous lesson, we learned how to create land, design natural features, paint and insert plants and trees into our scene.
In this lesson, we will learn how to illuminate our simulator environment using different types of lights available on the Unity engine. We will understand how to create shadows, change colors, and different kinds of spot and collective light.
The corresponding lessons on building a robotic simulator in Unity engine can be found at the link below (note that more lessons will be added gradually):
Important: Robotic Simulator’s Source Code and Sample Output:
The source code for the entire tutorials (from 1 to 27) can be downloaded HERE! And a test output for Windows can be downloaded HERE! You can easily get output for macOS by installing and running the source code on macOS.
If you want to figure out how to change lighting for your robotic simulator, watch the video version of this lesson:
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